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About Me
A gif might go here.... one day....
Element list:
Spoiler
Light:
Dark:
Ice:
Fire:
Wind:
Lightning:
Earth:
Music
Music----Band----Requiem---- Orchestra------Oratorio
Magic/Arcane
Spell-----Magic----Alchemy----Arcane
Physical/Force
Strength-----Power----Superhuman----Brute
Spoiler
Light: A basic, high in speed, low damage attack.
Shine: Shine is strong, however much slower. Shine is a lot more dense, thus able to form blocks with it way better than light can since the particles are slower.
Holy: We all know what this is. Holy is a stronger version as well as fast.
Paradise: My own little creation. Well this whole list is actually. Paradise is the ultimate light attack. No one other than people from Ninge know it and if you do you won't be able to surpass their level of knowledge from this. Paradise has a single side effect and is all around powerful. Getting hit by Paradise will make the opponent's body feel good, however stun it. This is a 20% chance.
Purification: This isn't really used much as an attak. Purity fixes, or can fix, Corruption. It can fixes broken things, cure illnesses and sometimes a barrier. If used as an attack it can cause the user to feel good, making their body shake and freeze.
Order: Order is almost as Strong as Paradise... however has no speed. Order corrects the chaos that has been brought upon anything. Order is great for barriers, fixing barriers as well as being able to dismiss some spells. Not many people use order because it depends on the person's alignment. If you are doing something evil, Order will not work. However, it can be tricked.
Creation: Basically Paradise with the power to create anything. Black blood is filled with low level versions of it. It can be used like an attack and is stronger than Paradise.
Light-----Shine-----Holy----Paradise
---------------------|
---------------------Purity---Order----Creation
Shine: Shine is strong, however much slower. Shine is a lot more dense, thus able to form blocks with it way better than light can since the particles are slower.
Holy: We all know what this is. Holy is a stronger version as well as fast.
Paradise: My own little creation. Well this whole list is actually. Paradise is the ultimate light attack. No one other than people from Ninge know it and if you do you won't be able to surpass their level of knowledge from this. Paradise has a single side effect and is all around powerful. Getting hit by Paradise will make the opponent's body feel good, however stun it. This is a 20% chance.
Purification: This isn't really used much as an attak. Purity fixes, or can fix, Corruption. It can fixes broken things, cure illnesses and sometimes a barrier. If used as an attack it can cause the user to feel good, making their body shake and freeze.
Order: Order is almost as Strong as Paradise... however has no speed. Order corrects the chaos that has been brought upon anything. Order is great for barriers, fixing barriers as well as being able to dismiss some spells. Not many people use order because it depends on the person's alignment. If you are doing something evil, Order will not work. However, it can be tricked.
Creation: Basically Paradise with the power to create anything. Black blood is filled with low level versions of it. It can be used like an attack and is stronger than Paradise.
Light-----Shine-----Holy----Paradise
---------------------|
---------------------Purity---Order----Creation
Dark:
Spoiler
Dark/Shadow-----Abyss----Pure Darkness/Shadows----Uroboros
------------------------------|
------------------------------Corruption------Chaos----------Destruction
Darkness/Shadow: These aren't the same thing. Darkness can be everywhere without some power. When you go outside you are surrounded by darkness, not Shadows. Shadows are casted. Shadows are originally faster than Darkness, however weaker. Same with Darkness, but the opposite.
Abyss: A combination of the two. Both fast and strong. However much faster and stronger than the two.
Pure Darkness/Shadows: Just an upgraded version of both. One is much faster and a bit stronger. The other is much stronger and a bit faster.
Corruption: Like it's name it corrupts. Anything touched by corruption will slowly start to crumble. Or quickly! barriers, seals, powers, anything. Only thing it can't corrupt very well is Purity. Getting hit by Corruption will slowly slow your body down to a single movement.
Chaos: The opposite of Order. Chaos can turn something, into something more chaotic. Something more evil. It is basically the opposite of Order. Only people with evil intentions can use it. If you are thinking of killing that works.
Uroboros: Stronger, faster, a lot more dense. A lot more powerful. It is the opposite of Paradise and is just as strong as it. Only A LOT of Holy can stop it, or Paradise.
Destruction: Opposite of creations, stronger than Uroboros, etc...etc... White blood is filled with low level versions of it.
Dark/Shadow-----Abyss----Pure Darkness/Shadows----Uroboros
------------------------------|
------------------------------Corruption------Chaos----------Destruction
Darkness/Shadow: These aren't the same thing. Darkness can be everywhere without some power. When you go outside you are surrounded by darkness, not Shadows. Shadows are casted. Shadows are originally faster than Darkness, however weaker. Same with Darkness, but the opposite.
Abyss: A combination of the two. Both fast and strong. However much faster and stronger than the two.
Pure Darkness/Shadows: Just an upgraded version of both. One is much faster and a bit stronger. The other is much stronger and a bit faster.
Corruption: Like it's name it corrupts. Anything touched by corruption will slowly start to crumble. Or quickly! barriers, seals, powers, anything. Only thing it can't corrupt very well is Purity. Getting hit by Corruption will slowly slow your body down to a single movement.
Chaos: The opposite of Order. Chaos can turn something, into something more chaotic. Something more evil. It is basically the opposite of Order. Only people with evil intentions can use it. If you are thinking of killing that works.
Uroboros: Stronger, faster, a lot more dense. A lot more powerful. It is the opposite of Paradise and is just as strong as it. Only A LOT of Holy can stop it, or Paradise.
Destruction: Opposite of creations, stronger than Uroboros, etc...etc... White blood is filled with low level versions of it.
Ice:
Spoiler
Ice-----Frost----Eternal Ice----Winter
-------------------------|
------------------------Chill------Eternal Frost Bite----------Arctic
Ice: Everyone knows this one.
Frost: Stronger ice and can even stick to people to slow down movements.
Eternal Ice: Sharper, stronger and faster ice. However it can not stick to people like Frost can. Eternal Ice is constantly moving.
Winter: Level four Ice. These are stronger than metal itself and can withstand flames like they were nothing, unless they are level 3 then it takes a while and level 4 is its weakness.
Chill: Alternate level 3. It is weaker than Eternal Ice, however can stick to people and freeze their movement as well as gather on something then send a powerful force of ice into it.
Eternal Frost bite: For short you can call this Eternal Frost. This is as strong as Winter, however it has a frost bite effect. If too much gathers on the opponent their movements will halt as their nerves freeze over.
Arctic: Powerful Ice, no frost effect.
-------------------------|
------------------------Chill------Eternal Frost Bite----------Arctic
Ice: Everyone knows this one.
Frost: Stronger ice and can even stick to people to slow down movements.
Eternal Ice: Sharper, stronger and faster ice. However it can not stick to people like Frost can. Eternal Ice is constantly moving.
Winter: Level four Ice. These are stronger than metal itself and can withstand flames like they were nothing, unless they are level 3 then it takes a while and level 4 is its weakness.
Chill: Alternate level 3. It is weaker than Eternal Ice, however can stick to people and freeze their movement as well as gather on something then send a powerful force of ice into it.
Eternal Frost bite: For short you can call this Eternal Frost. This is as strong as Winter, however it has a frost bite effect. If too much gathers on the opponent their movements will halt as their nerves freeze over.
Arctic: Powerful Ice, no frost effect.
Fire:
Spoiler
Fire-----Flames----Eternal Fire----Summer
--------------------------|
-----------------------Burst------Eternal Flame----------Volcano
Fire: Everyone Should know it.
Flame: Fire is usually red and can change its hottest with the hottest fire being white or hell fire. Flame is red with golden at the bottom of the flame. This flame is stronger than Fire and can go to white and get hotter.
Eternal Fire: Has half of the flame golden. It is much, faster and stronger than Normal fire. It isn't hotter though. Fire is one of the strongest elements that doesn't hardly have extra effects.
Summer: The fire is completely golden, can't get any hotter, however it is already the hottest level and it has an additional effect called Part Burst. Part Burst is the lowest level of burst. What part burst does is keeps a small burning sensation on the opponent. It last for five seconds and isn't large.
Burst: As strong as Flames and creates Burst which sticks on the opponent as a small flame then slowly starts to burn them for five seconds.
Eternal Flame: Stronger version of Flame with the fire now taking a ball shape.
Volcano: Pure golden flames in ball form. Stronger, faster only a few people have learned this.
Fire-----Flames----Eternal Fire----Summer
--------------------------|
-----------------------Burst------Eternal Flame----------Volcano
Fire: Everyone Should know it.
Flame: Fire is usually red and can change its hottest with the hottest fire being white or hell fire. Flame is red with golden at the bottom of the flame. This flame is stronger than Fire and can go to white and get hotter.
Eternal Fire: Has half of the flame golden. It is much, faster and stronger than Normal fire. It isn't hotter though. Fire is one of the strongest elements that doesn't hardly have extra effects.
Summer: The fire is completely golden, can't get any hotter, however it is already the hottest level and it has an additional effect called Part Burst. Part Burst is the lowest level of burst. What part burst does is keeps a small burning sensation on the opponent. It last for five seconds and isn't large.
Burst: As strong as Flames and creates Burst which sticks on the opponent as a small flame then slowly starts to burn them for five seconds.
Eternal Flame: Stronger version of Flame with the fire now taking a ball shape.
Volcano: Pure golden flames in ball form. Stronger, faster only a few people have learned this.
Wind:
Spoiler
Wind-----Gust----Tornado----Typhoon.
--------------------------|
-----------------------Gale------Breeze----------Hurricane
Wind: You know what wind is....
Gust: A stronger version of wind. So strong that people just call it gust. Gust is able to change directions at a much quicker rate than Wind as well. As if they are hitting a wall or something.
Tornado: Sharper than Gust, but is still as powerful as Gust. Eternal Wind can slice through, if hit enough times, Eternal Ice and can put out Eternal Fire. Though that takes a bit longer since it is still air....
Typhoon: Able to create small powerful gusts of wind that can shred things to pieces almost instantly if it is below level 3.
Gale: Is as strong as Gust, but has an added effect. Gale can be used on teammates to make them just a bit faster and lighter. When used on opponents, gale makes the opponent feel like they are being constantly pushed back. The effects are little, but it does make a difference in battle.
Breeze: Stronger than Eternal wind and has Gale effect.
Hurricane: The strongest wind out there. Sadly, it has no gale effect.
--------------------------|
-----------------------Gale------Breeze----------Hurricane
Wind: You know what wind is....
Gust: A stronger version of wind. So strong that people just call it gust. Gust is able to change directions at a much quicker rate than Wind as well. As if they are hitting a wall or something.
Tornado: Sharper than Gust, but is still as powerful as Gust. Eternal Wind can slice through, if hit enough times, Eternal Ice and can put out Eternal Fire. Though that takes a bit longer since it is still air....
Typhoon: Able to create small powerful gusts of wind that can shred things to pieces almost instantly if it is below level 3.
Gale: Is as strong as Gust, but has an added effect. Gale can be used on teammates to make them just a bit faster and lighter. When used on opponents, gale makes the opponent feel like they are being constantly pushed back. The effects are little, but it does make a difference in battle.
Breeze: Stronger than Eternal wind and has Gale effect.
Hurricane: The strongest wind out there. Sadly, it has no gale effect.
Lightning:
Spoiler
Lightning-----Electric----Spark----ThunderStorm.
--------------------------|
-----------------------Shock------Bolt----------RailGun
Lightning: You know what it is, no need to even try.
Electric: Stronger, faster, can pierce threw normal earth if it hits 5 times... Unlike Electric which takes it to get higher and higher in color to do so... or.. just can't at all.
Spark: Spark is an interesting element for a level 3. Spark actually bounces off objects to get to the target and can be controlled far better than any other lighting, even level 4 lightning. Spark is also the only one that sparks a bit every 2 seconds it is out.
Thunderstorm: Thunderstorm leaves behind small balls of electric type, level 2, when used. Thus allowing a bit more energy to use fully, however you have more attacks than you would normally. Of course you can control the number of balls let out, but the less you have, the weaker it is.
Shock: Shock is stronger than two, but weaker than three. Shock has a nice effect of sticking into the opponent's body if hit too many times. If they aren't immune to electric, have rock powers or have some way to redirect electric from their body the effects will wear off. However, if they can't, every 2 post they will be shocked, but not badly shocked, more just like when you are shocked in real life and it takes you by surprise and causes you to stop.
Bolt: Stronger than three, weaker than 4, but faster. Bolt sends out smaller lightning bolts that are still quite powerful. Unlike lightning of any kind, except 5, bolt doesn't suck towards metal. Bolt can also be used to just hover there in ball form, small ball.
Railgun: Normally this is just a spell, but element wise it is on a completely different level. Not only is it the only electric that fires out in a straight fashion, or like a beamish type way, but it can even bounce off metal and earth if it wanted too, except level 5 and 4 Earth and metal.
--------------------------|
-----------------------Shock------Bolt----------RailGun
Lightning: You know what it is, no need to even try.
Electric: Stronger, faster, can pierce threw normal earth if it hits 5 times... Unlike Electric which takes it to get higher and higher in color to do so... or.. just can't at all.
Spark: Spark is an interesting element for a level 3. Spark actually bounces off objects to get to the target and can be controlled far better than any other lighting, even level 4 lightning. Spark is also the only one that sparks a bit every 2 seconds it is out.
Thunderstorm: Thunderstorm leaves behind small balls of electric type, level 2, when used. Thus allowing a bit more energy to use fully, however you have more attacks than you would normally. Of course you can control the number of balls let out, but the less you have, the weaker it is.
Shock: Shock is stronger than two, but weaker than three. Shock has a nice effect of sticking into the opponent's body if hit too many times. If they aren't immune to electric, have rock powers or have some way to redirect electric from their body the effects will wear off. However, if they can't, every 2 post they will be shocked, but not badly shocked, more just like when you are shocked in real life and it takes you by surprise and causes you to stop.
Bolt: Stronger than three, weaker than 4, but faster. Bolt sends out smaller lightning bolts that are still quite powerful. Unlike lightning of any kind, except 5, bolt doesn't suck towards metal. Bolt can also be used to just hover there in ball form, small ball.
Railgun: Normally this is just a spell, but element wise it is on a completely different level. Not only is it the only electric that fires out in a straight fashion, or like a beamish type way, but it can even bounce off metal and earth if it wanted too, except level 5 and 4 Earth and metal.
Earth:
Spoiler
Earth-----Stone----Brick----Quake
---------------------|
-------------------Cement----Planet-------World
Earth: Normal first element, you know what this does.
Stone; It greatly increases the hardness of the material you form. Making things better for protection or sharper.
Brick: Gives it a slight red color. It is harder, faster and just a tad bit sharper when you make it sharp.
Quake: Adds a slightly stumble effect to opponents who are hit by it. No matter how good your balance is, you will stumble backwards if you are hit. Though there is a chance of it failing. A high chance.
Cement: This has a very, very, very small chance of causing the opponent's movement to just stop completely.
Planet: This gives your elements a slightly different look than usual. Almost as if you are holding earth itself. At this level, a level that most people don't get to, your Element has a slight gravity effect to it. This is one of the hardest elements to learn. Only people who have extremely high energy levels can use it. Only Goddesses and gods can use World and their own.
World: Again, only Goddesses and Gods. Dragon is also able to use this. World has a much stronger gravity pull to it. You don't feel it till you are close to it however. Because of this they use it only when their opponent is powerful. It isn't something to mess with. Goddess' and Gods can increase the power of the gravity as much as they want.
---------------------|
-------------------Cement----Planet-------World
Earth: Normal first element, you know what this does.
Stone; It greatly increases the hardness of the material you form. Making things better for protection or sharper.
Brick: Gives it a slight red color. It is harder, faster and just a tad bit sharper when you make it sharp.
Quake: Adds a slightly stumble effect to opponents who are hit by it. No matter how good your balance is, you will stumble backwards if you are hit. Though there is a chance of it failing. A high chance.
Cement: This has a very, very, very small chance of causing the opponent's movement to just stop completely.
Planet: This gives your elements a slightly different look than usual. Almost as if you are holding earth itself. At this level, a level that most people don't get to, your Element has a slight gravity effect to it. This is one of the hardest elements to learn. Only people who have extremely high energy levels can use it. Only Goddesses and gods can use World and their own.
World: Again, only Goddesses and Gods. Dragon is also able to use this. World has a much stronger gravity pull to it. You don't feel it till you are close to it however. Because of this they use it only when their opponent is powerful. It isn't something to mess with. Goddess' and Gods can increase the power of the gravity as much as they want.
Music
Music----Band----Requiem---- Orchestra------Oratorio
Magic/Arcane
Spell-----Magic----Alchemy----Arcane
Physical/Force
Strength-----Power----Superhuman----Brute
Community Stats
- Group Members
- Active Posts 8,909 (6.41 per day)
- Profile Views 6,963
- Member Title M-My name's Y-Yuri.....
- Age 21 years old
- Birthday October 7, 1991
-
Gender
Not Telling
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Location
"C-Changing room."
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Interests
"N-no Shadow-nii..! I-I don't like wearing d-dresses....."
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