Ranked Ladder Rules:
[indent]Game settings:
Touhou 12.3: Touhou Hisoutensoku v1.10
Touhou 10.5: Scarlet Weather Rhapsody v1.06
Bugs/tricks in game:
Allowed to use:
- Catfish resets
- Bad Luck Omikuji packet reset
- Safejumps
- Input option selects
- Diamond Dust unblockable setups/loops
- Grab resets/Crossup resets
- Native God "Long-Arm-Long-Leg-sama" no-meter cancel
- Subterranean Sun bullet possession glitch
- Time Sign "Sakuya's Special Stopwatch" bullet persistence glitch
- Sakura Sign "Sense of Cherry Blossom" aerial resets
Not allowed to use:
- Iku 623 alt grab glitch
- Moses + Catfish damage glitch
- Invalid deck exploit
- Other gamebreaking glitches
Deliberate usage of these bugs in ranked matches will be punished with:
- Total reverse of the game (if abuser won).
- 1 week ranked match ban. (1st warning)
Second offense:
- Stat Reset & permanent ranked match ban.
Using hacks:
- It is forbidden to use any software that is likely to give you advantage over other players (Macros, auto-blocking scripts, in-game hitbox display, opponent input viewer)
- It is forbidden to use a rigged game client.
Punishment: Clearstats/ranked match ban. On repeated occasions: IPban from lobby.
Game Pause:
- A player doesn't need to ask for pause or unpause. You can pause or unpause at any time.
Map Restriction:
- Ranked matches can be played on any map, although it is highly recommended to use a stage that both players feel comfortable with. Stages like Cirno's Lake, SDM Clocktower, or Bhava-Agra will obscure all bright bullets during weather effects, making some matchups like vs. Yuyuko or vs. Komachi downright silly.
- Refusal to change map after the opponent requests a map change will be treated as BM, especially if the infringing player is using a character that is difficult to fight against on bright stages.
Delay Tolerance:
- A ranked match is invalidated if the average delay throughout the match exceeds 6. At such a high input delay, it would be a stretch to claim that the match result is accurate.
Transfer stats and clearstats during game:
- If a player transfers stats during a game because they are losing the game, player will be permanent banned from ranked matches on both accounts along with clearstats.
- If a player clearstats during a game because they are losing the game, player will be permanent banned from ranked matches.
Match list complaints:
- Only post complaints and reports in English. If your complaint is in another language, it will be denied.
Bad Manner behavior:
- A player can issue a complaint about BM behavior by contacting one of the moderators/administrators of the lobby. The penalty for this kind of behaviour is a Chat Ban, meaning a person won't be able to use message another user (Ex. /msg, in-game chat, and main lobby chat).
- 168 hours chatban is the penalty for 1st or small offense
- Permanent chatban is the penalty for 2nd offense (or 1st offense if Admins decide that user deserved it).
- The third offense results in Clearstats + Lock Account.
Punishable BM behavior:
- Spam with triggers, "not amused" statements, PM, highlights, or otherwise
- Offensive statements directed at another player, in PM or otherwise
- Constant teabagging during games
- Harassment via constant room join/part
Playing against the same person too many times:
You are not allowed to play more than:
- 20 games between D- and D+ in 24 hours
- 35 Games between C- and C+ in 24 hours
- 50 Games between B- and B+ in 24 hours
- A- and Olympic: No more than 1200 points gained from 1 player in 24 hours
Games played over the limit will not affect the scores of either player, and will count as "casual" games that do not contribute towards ranking in any way. If you need to practice with your friend, you can always set the game to non-ranked to avoid hitting the limit before you seriously play.
Prematurely terminated games:
Whenever a player deliberately leaves the game before a KO occurs and that player is in a situation that would imply any significant disadvantage (being hit by a large spellcard, typhoon weather with no hitpoints left, etc.), admins are obligated to give him a -250 points penalty and one loss to game leaver. The player who stays in-game will receive points for winning as usual.
Fake location:
Players cannot request a location that is different from their actual geographical area. Attempting to do so results in a warning.
Free Wins:
It is forbidden to play a ladder game with the intent to give the other player free points. Punishment is account lock/clearstats.
Games vs accounts with the same IP address:
It is forbidden to play a ladder game against an account that has the same IP address as you.
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Rank Point Calculation:
Every player starts at 1000 points at the beginning of a season. Winning matches will gain the player points, while losing matches will, of course, cause the player to lose points. Wins/losses are reset at the end of each season, to ensure that rankings are "fresh" and that people cannot get to #1 and stay there forever without playing.

The left column of the above chart shows your respective "rank" level based on how many points you have. Depending on your rank and your opponent's rank, the points given on win/loss will vary. An A-rank player won't gain many points for defeating a D-rank player, for instance. Read the chart by finding the column corresponding to your current rank, and then the row corresponding to your opponent's rank (relative to yours). The green number is the point value you would gain on a win, while the black number is the point value you would lose on a loss.
[The number in parentheses can possibly be the point value gained when you defeat the opponent with "Random", but that is still being debated at the moment. The rules and ladder rating system were taken from iCCup, and for their ladder the number in parentheses were for a "Map of the Day". Since gameplay doesn't change much with a different stage in soku, something different needs to be done. Any ideas?]
















