Which game is the better fighter
#2
Posted 26 May 2011 - 03:52 AM
I personnaly like BlazBlue a whole lot more. All of the characters in GG are rather boring besides maybe Bridget which can land decent combos. But I wouldn't call BB better. BB also has this bullshit story which just annoys you by being way too long for a fighting game.
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#3
Posted 26 May 2011 - 04:57 AM
xhunter, on 26 May 2011 - 03:52 AM, said:
I personnaly like BlazBlue a whole lot more. All of the characters in GG are rather boring besides maybe Bridget which can land decent combos. But I wouldn't call BB better. BB also has this bullshit story which just annoys you by being way too long for a fighting game.
BlazBlue? Welp fuck it, I don't wanna talk about it. It fucked up everything.
Guilty Gear's gameplay doesn't seems to hit me much.
BlazBlue gives me a heck of a gameplay. Really worth it.
Overall? It's a draw.

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#4
Posted 26 May 2011 - 07:30 AM
#5
Posted 26 May 2011 - 01:47 PM
danshou, on 26 May 2011 - 04:57 AM, said:
BlazBlue? Welp fuck it, I don't wanna talk about it. It fucked up everything.
Guilty Gear's gameplay doesn't seems to hit me much.
BlazBlue gives me a heck of a gameplay. Really worth it.
Overall? It's a draw.
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#6
Posted 27 May 2011 - 12:29 AM
I prefer BlazBlue. Well it was released just after I started to get into fighting games and is what I played and got into most.



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#7
Posted 29 May 2011 - 04:15 PM

#8
Posted 29 May 2011 - 04:57 PM
GG has more complex system, more colourful characters. the learning curve is a lot steeper but more rewarding and fun
BB is decent. the system is more beginner-friendly, combos are easier to learn and pull off. the story is mediocre at best. character designs feels less impressive than GG. bleh mori likes his girls flat and clumsy
if you want some challenges, go with GG; if you just looking for some quick fun, play BB. personally i like GG better
#9
Posted 09 July 2011 - 04:07 PM
why do people keep saying that Blazblue is easier to learn. I think the opposite. Sure I may not jump install and do 50+ hit combos using several roman cancels but as far as just getting the basics down to where I could play the game GG was easier to learn.
Also no one is mentioning that BB is a Visual Novel and yet still most of the people are saying GG has a better story. That is a clear sign that something is wrong.
BB has better resolution and beautiful backgrounds, but the animated sequences suck horribly (in terms of quality and length). Also all the characters looks so "generic anime" in BB.
xhunter, on 26 May 2011 - 03:52 AM, said:
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#10
Posted 09 July 2011 - 05:24 PM
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#11
Posted 10 July 2011 - 12:06 AM
It's the same thing. Get over it. I just found BB easier to play that GG and play them both.

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#12
Posted 10 July 2011 - 12:36 AM
General_Tobias, on 09 July 2011 - 04:07 PM, said:
Street Fighter 4 ? forward + MK.

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#13
Posted 10 July 2011 - 03:00 AM
DarkMatter, on 10 July 2011 - 12:36 AM, said:
Yukarasaki, on 10 July 2011 - 12:06 AM, said:
It's the same thing. Get over it. I just found BB easier to play that GG and play them both.
I know there is a fine line between nitpicking and gereralizing but I have heard people say KoF and Street fighter are the same thing so I usually ignore this sort of thing. plus I like to argue about things I like (Guilty Gear) and dislike (Blazblue)
I still don't see how BB is easier except that it came with tutorials.
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#14
Posted 10 July 2011 - 04:25 AM
#16
Posted 10 July 2011 - 02:11 PM
TankaFang, on 10 July 2011 - 04:25 AM, said:
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#17
Posted 24 July 2011 - 12:46 AM
In all honesty as much as I liked INO INO INO I'm more inclined to say BlazBlue seeing I've just had, well more fun with it. OFC, then again, it's probably cause I rarely got to play Guilty Gear with anyone.
Though one thing I will never get is BlazBlue's story...
Though btw, my choice is so biased as you can see.
#18
Posted 25 July 2011 - 03:18 PM
DarkMatter, on 10 July 2011 - 12:36 AM, said:
overheads aren't all f+MK. ken's is b+MK and f+HK, while ryu and akuma's are f+MP. fei-long, sakura, and rufus were the only ones to have this notation of overhead, until super did when ibuki, juri, and they changed vega's f+MK to be overhead.

#19
Posted 26 July 2011 - 04:47 PM
hakai, on 23 July 2011 - 09:03 PM, said:
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#20
Posted 17 August 2011 - 05:29 AM
hakai, on 06 August 2011 - 08:14 PM, said:
The ground rolls in BB weaken the game's chance to have a more traditional ground based okizeme, which is mostly due to the lack of moves in the game to give true knockdowns. Ground rolls are good enough in BB where a player has to rely on predicting and reacting to which kind of ground roll their opponent will do, in order to properly punish it. That's why I made a reference to "3D games" (fighters).
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