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Touhou Pocket Wars Evo


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#1 Exel Ragnarok

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Posted 21 March 2010 - 09:23 PM

-Author's notes-
All information I've written is mostly based off my experience through trial and error and guesses with inference. Therefore, I apologize for any mistakes and would greatly appreciate it if you can provide me with details or translations. I'll try to add on any information if I come across them so do expect updates. Also, I'm not entirely too sure as to which section this thread should belong to so please forgive me. I intend to fill up as much details, such as the list of spellcards as well as the requirements to unlock certain things.

Oh, and any discussion about the game is welcomed.

-Links-
ENV Sphere list & Equipment List
Assist Ability List (Credits goes to Gnawzer)

-Menus-
Home Menu
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1. Card Page : Arrange your cards and level them up if you have the means to. The Assist ability is also found in their respective characters.
2. Figurine Collection : You can upgrade your figurines here as well as move them accordingly.
3. Config : This is where you go to save or load your game. A record for the number of battles done with a character is located here along with the Ace system.
4. Sleep : Advances the day as well while leading you to the dream menu.
5. Go out : This option is removed when you have done 3 actions for the day.

a. The amount of money you have.
b. The day number of your game.

Outside Menu
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1. Battle Arcade
2. Shop
3. Work : Earns you money. The amount of money you make is affected by your rank.
4. Go back home : You can use this to level up your characters in between battles or to end your day faster.
5. [Spoiler Warning] This brings you to Gensokyo. It will be unlocked after a certain event. More information can be found in the Gensokyo section.

Battle Arcade
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Free Arcade : This is where you will spend most of your time training. After a long time into the game, EX rank will be playable at the price of 12800.
Special Cup : A regular tournament consisting of 3 rounds. Only available in D, B and S ranks. However, the 3rd battle will always be a grade higher. If you win all three battles, you will receive a large sum of money as a prize.

a. Quiz Battle : A memory matching card game consisting of 20 pairs of cards. Winning them will grant you bonus multipliers for money and "EXP" and can occasionally give you costumes for your characters. Appears randomly.

Shop
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1. Card packs : Comes in various prices, mainly 1000, 1500, 2500. Each set will have a different combination of cards you can get. Some characters have 5000 set packs that will contain a Unison Card.
2. Figurine Gachapon : This is where you get new figurines. All gachapons cost 5000 and will give you a random character within the set.
3. Expand Figurine Slot : At a price of 15000, you gain 8 more slots. Can be upgraded to a total of 8 x 8 slots.
4. Leave

-Figurines-
Different characters have different stats. Some are better meant for dodging while others can hit accurately. It is important to factor them into how you raise your characters' stats. Per every click on the arrows, you add a small amount to that stat, while adding a level. All characters have a level cap of 500, after which, you won't be able to raise them anymore.
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Stats
体力 = HP
霊力 = Starting MP
霊集 = MP Regeneration Rate
速度 = Speed - Determines the turn order
攻撃 = Attack
命中 = Accuracy
回避 = Evasion
爱 = "EXP" of your figurine (I know it doesn't mean EXP but let's just keep it simple)

The Reform button will be unlocked later in the game. More details will be given in the Reform section.

The Move button is used to move your characters around to either allow an easier selection for battle or to initiate certain dream sequences.

The Custom button will bring up a menu that will allow you to change the appearance of a figurine and to equip items on them. Each figurine can only hold one item.


-Spellcards-
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The options available to your figurines are limited to your spellcards. You can only have up to six cards usable within a battle.

Leveling up a card
You require two same cards, level does not matter. You just click on the card you want to upgrade, hit the LVUP button and click on a copy of that card. Upgrading cards can increase the HIT bonus, Critical rate, damage percentages, effect percentage and sometimes, modify the MP cost.

Be careful while upgrading cards as it will always raise the level of the first card selected by one. If you were to upgrade a level 2 card with a level 5 one, you will end up turning both into a level 3, which is a complete waste.

Assist Ability
Every character has their own Assist Ability. Some takes longer to level up, some have more levels but the methods of earning Assist Points are all the same. Each time you complete a dream event, you can gain a fair amount of Assist Points. Higher level events will give more points compared to lower level ones. You will also gain Assist points when you level up a card, the higher the level, the more points you get.

-Dreaming-
At the end of each day, your three figurines located at the first three slots will appear within the menu. Different characters have different sequences, some requiring certain characters to be placed within the other two slots while others require you to unlock them first. All dream sequences have a level requirement. More often than not, the enemies fought within a dream have increased stats.
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a. This means that you do not have the required characters in the other two slots. Originally, they will show a question mark on the portraits instead but after you have cleared them, they will show the characters required.
b. Locked sequences require you to perform certain tasks to unlock them. Most will require you to complete another one to unlock another, however, there are a few exceptions that require you to lose in a certain dream sequence to unlock them.

-Battle System-
You have to select 4 figurines you have for each battle, the last of which, will be placed into the assist slot where their Assist Ability will take effect.
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Each spellcard does different damages depending on the positioning. When enemies are one or two squares away, they will receive damage according to the percentage on [近]. When enemies are three squares away, they will take damage according to [中]. Anything further than 4 squares takes damage based on [遠]. The total damage is based off your figurine's attack stat multiplied with the percentage.
Each Spellcard can only be used once before it has to be recharge which is what the RESET button, located at the bottom left is for.
CHARGE will provide you the full amount of your figurine's MP regeneration rate,
MOVE allows you to swap positions of your figurines. It can also be used to swap with your assist character. However, if a figurine died, it will stay in the field regardless of how you swap positions.
ITEMS will show all the ENV Spheres you have. If you click one, it will appear in the ENV indicator. It will not work if there is a sphere taking up the left slot of the ENV indicator.

Some spellcards have effects that can reduce the stats of your opponent or drain MP. While others are support cards. They can do various effects such as reduce damage, increase your evasion rate, prevents damage, reflect damage and more.

Located at the top is the ENV.Sphere indicator. When a sphere is in the left most slot, it will come into effect upon the end of a round. If it is on the right, it will move to the left first after the end of the round. Activated Spheres will float below the indicator as seen in the picture.

The number in between the ENV indicator shows the number of rounds the battle has taken. When it is 6 or higher, you will be given the option to Resign, located slightly above the menu at the bottom. This is useful for intentional losing.

In case you are having difficulties understanding how the positioning works, please refer to this diagram.
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For A, no matter how an enemy is placed, he will either be close, or mid. This makes it an ideal spot for characters with close-hitting cards such as Youmu and Tenshi.
In B's position, some spellcards that hits both close and far can be utilized much more effectively
As for C, it provides great range for cards that hit distant enemies.

Union Spellcards
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Some characters have Union spellcards, they are shown with a (U) at the end of their name. These cards require specific characters to be within the field while having sufficient MP to perform. All participating characters of the Union spell will use up the cost of the card. However, you will only need one copy of the card. For example, if you are using the Union Spellcard with Marisa, Patchouli and Alice do not need to have the card.
Union spellcards can only be obtained from the 4th card machine, which not every character will have.

List of Union Combinations
Marisa, Alice & Patchouli
Marisa, Yuka & Mima
Yukari, Ran & Chen
Sanae, Kananko & Suwako

Reimu & Yukari
Sakuya & Youmu
Yukari & Yuyuko
Tenshi & Iku
Remilia & Flandre
Eirin & Kaguya
Komachi & Orin
Nitori & Utsuho

Battle Rewards
After a battle, you will be brought to a result page. It will display the "EXP" gained by your figurines. If you win, you will get to choose a prize out of 6 random cards.
You can get the following from the prize.
1. ENV Sphere
2. Money
3. Equipment
4. Gift
Or nothing at all.

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#2 Exel Ragnarok

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Posted 21 March 2010 - 09:24 PM

-Ace System-
The Ace system is a percentage bonus that will apply to any character who has be used over 100 times. The amount points you get for the Ace system is based off how many achievements you have completed.
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Credits to bgf for translating most of them.

1 - Use all characters
2 - Achieve S Rank
3 - Use character slot machines (from the shop) over 30 times
4 - Use the spell card slot machines over 100 times
5 - Win 10 matches in a row
6 - Any one of the spell cards reaches lv10
7 - Any one of the characters reaches lv500
8 - Win the Gensokyo Cup
9 - Win the ZUN cup
10 - Have your money at 100000
11 - Complete story mode
12 - Give gifts to any characters over 50 times
13 - Any one of the Assist level reaches maximum
14 - Deal 9999 damage or more to an enemy
15 - Perform a Union spellcard
16 - Reform any figurine three times
17 - Unlock EX rank battle
18 - Complete all three grades of Special Cups(?)
19 - Collect all ENV Spheres
20 - Collect all equipment

-Reform-
Reforming is something akin to rebirth in other games.
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After accomplishing certain objectives, you can reform a character who is level 500. You will have only 10 rolls, which will give you a random range of numbers. You will have to choose the spot you want to be on within that given range. If you pass by the Start, you will gain an extra roll. Each square will give you their respective bonuses while the question mark will give a random effect from any other square.



============
=Spoiler Warning=
-Gensokyo-
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You will unlock Gensokyo after you hit D rank and have the event with Ran and Chen occur. You will have to do various mazes to unlock more locations during the start.
There are four different actions, Meet, Event, Maze and Encounter. These is where you will get and use Gifts.

Events are storyline related and will appear when you have met the criteria for it.

Maze are basically mazes. The first time you visit them, it would be to advance in the storyline. In a maze, you will randomly get attacked by monsters once in awhile and each of your figurines can only be used once. After you have completed the maze, you can choose to return to them for whatever reason. In specific spots of a maze, you can find items such as equipments just by landing on the square.

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When you meet someone, you will be given two options, to talk and battle or to give a gift.
The heart with a P located at the bottom left shows her affection towards the player while the heart with the E represents her affection for your rival.

Giving gifts is used to raise the character's affection. Affection is solely for that character only and is required to use certain costumes.

You can battle a character in a strip event. You have to complete three rounds in a row against that character lone. For the first battle, she will be level 300 and it will rise by 100 for the following battles. Also, as you win each battle, that character will lose some articles of clothing until being left in her underwear. If you lose, you will have to start all over again. Like the battles in the dreams, she will always have largely increased stats such as 500 of all three, while having 8000 HP.

Encounters will randomly appear and is shown on the map of Gensokyo with the large exclamation markers. This is used to reduce a character's affection for your rival. When it is reduced to 0, you will unlock an option to fight her to unlock the reform option for all of your figurines of that character.

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#3 Tomion

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Posted 22 March 2010 - 08:47 PM

good guide but the strip battle you dont need to fight her 3 times in a row, I fought Komachi, got her undress lv 1 and quit fighting with her.
can you added the assist effect and env sphere and items?
and about the U cards-do you need every char to have it or just 1? (like kaguya and eirin, they both need to have the card or only kaguya/eirin?)
edit: and how to lower the E affection?


#4 bgf

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Posted 22 March 2010 - 10:31 PM

nice guide overall.
I'd like to add a few things though.

Quote

爱 = "EXP" of your figurine (I know it doesn't mean EXP but let's just keep it simple)
爱 = love. Equivalent to "Exp" in this game.

And when you upgrade a spell card, keep in mind to choose the one you want to keep first, then use a lv1 spell card to upgrade with.

Quote

In case you are having difficulties understanding how the positioning works, please refer to this diagram.
Posted Image
For A, no matter how an enemy is placed, he will either be close, or mid. This makes it an ideal spot for characters with close-hitting cards such as Youmu and Tenshi.
In B's position, some spellcards that hits both close and far can be utilized much more effectively
As for C, it provides great range for cards that hit distant enemies.
Nice diagram. But I found out an easier solution to remember. From the target character:
within 1-2 spaces apart = Close
within 3-4 spaces apart = Mid
within 5-6 spaces apart = Far

Quote

Posted Image
1 - Use all characters
2 - Achieve S Rank
3 - Use character slot machines (from the shop) over 30 times
4 - Use the spell card slot machines over 100 times
5 - Win 10 matches in a row
6 - Any one of the spell cards reaches lv10
7 - Any one of the characters reaches lv500
8 - Win the Gensokyo Cup
9 - Win the ZUN cup
10 - Have your money at 100000.
11 - Complete story mode
12 - Give gifts to any characters over 50 times
13 - Any one of the Assist level reaches maximum
14 - Deal 9999 damage or more to an enemy
15 - Perform a Union spellcard
16 - Reform any figurine three times
17 - Unlock EX rank battle (that's what it says anyway)
18 - Complete all three grades of Special Cups(?) (not sure on this one either)
19 - Collect all ENV Spheres
20 - Collect all equipment


A few more notes:
- your rank affects how much you earn from doing part-time jobs.
- union spell cards can only be drawn from the forth slot machine, except Reimu, and they are bitches to collect.
- some custom costume can be found from quiz battles, if you flip the "Avatar" pairs.
- in dream battles, if other characters are needed in certain dreams, the game will tell you which one is missing. So you don't have to find them by trail and error like an idiot like in the last game.
-

#5 Exel Ragnarok

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Posted 23 March 2010 - 04:59 AM

View PostTomion, on 22 March 2010 - 08:47 PM, said:

good guide but the strip battle you dont need to fight her 3 times in a row, I fought Komachi, got her undress lv 1 and quit fighting with her.
can you added the assist effect and env sphere and items?
and about the U cards-do you need every char to have it or just 1? (like kaguya and eirin, they both need to have the card or only kaguya/eirin?)
edit: and how to lower the E affection?
Was about to put up the ENV Sphere list since I figured out most of them currently. Problem with Assist effects is simply, I can't read crap, no really, I can't read anything so I'll have to rely on others for that one.
And for Union Cards, you just need any character to have one of the card and you can use it, provided the other character is in the field.
You can lower them by with the "ENCOUNTER" event to the left of the meet option for that character. It'll appear randomly and you will have to fight an S Rank battle. When there are possible encounters for you, they will show it on the map with the large exclamation marks.

@bgf : Thanks for the help, and yeah, my basic level of Chinese has allowed me to understand that the EXP is actually love but in order to keep it easier to understand, I'll just term it as EXP here.

Seems like a I omitted a lot of details while making it. Oh well, thanks for pointing them out too.

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#6 Exel Ragnarok

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Posted 23 March 2010 - 05:19 AM

ENV Sphere List
Posted Image Halves all hit rate

Posted Image Spellcards will not use up MP (You still require the amount to use them)

Posted Image Spellcards used during this round will not require a reset before they can be used again

Posted Image Double MP regeneration on that round if the character uses "charge".

Posted Image Doubles all damage however, any attacks will use all your MP.

Posted Image Recovers all characters' health by 20%

Posted Image Full recover on all MP

Posted Image Double hit rate

Posted Image Halves all damage

Posted Image Complete recovery on the character in the Assist slot(?)

Equipment List
I'm not going to spend hours trying to type the names of the equipments out, I'll just list the stats and possibly, how to obtain them.
Page 1
1. +15 Accuracy
2. +120 HP
3. +30 Evasion
4. +22 Accuracy
5. +25 Attack
6. +100HP, Attack
7. +8 Initial MP
8. +4 Speed
9. +10 Accuracy, 50 Evasion
10. +40 Attack

Page 2
1. +12 Initial MP
2. +100 Evasion
3. +50 Attack
4. +7 Speed
5. +100HP, 5 Initial MP, 20 Accuracy
6. +5 MP Regen
7. +200 HP, 10 Initial MP
8. +58 Attack
9. +124 Evasion
10. +65 Accuracy

Page 3
1. +7 MP Regen
2. +25 Attack, 25 Accuracy, 30 Evasion
3. +20 Initial MP
4. +600 HP
5. +10 Speed
6. +5 MP Regen, 35 Accuracy
7. +400 HP, 28 Attack
8. +40 Accuracy, 80 Evasion
9. +12 Initial MP, 40 Attack
10. +100HP, 8 Initial MP, 30 Accuracy, 30 Evasion

Page 4
1. +86 Attack
2. +300 HP, 5 MP Regen
3. +50 Attack, 5 Speed
4. +15 Initial MP, 5 MP Regen
5. +10 Initial MP, 60 Accuracy
6. +12 Speed
7. +10 MP Regen
8. +500 HP, 20 Attack, 20 Accuracy
9. +120 Evasion, 6 Speed
10. +300 HP, 40 Attack, 30 Accuracy

Page 5
1. +8 MP Regen, 70 Evasion
2. +25 Initial MP, 70 Evasion
3. +1000 HP
4. +120 Attack
5. +125 Accuracy
6. +5 MP Regen, 150 Evasion
7. +14 Speed
8. +35 Initial MP
9. +80 Attack, 35 Accuracy
10. +12 MP Regen

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#7 Tomion

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Posted 23 March 2010 - 06:26 AM

thanks, by the way, you better added about assist point and how to get and to lv up assist effects, but that I understand how I got komachi to lv 3 assist skill XD
oh yeah can you help me? I am doing a team of Komachi, Koishi and Satori, I wanted to put Iku with her defense spell but figures out Komach has one so I dont need tIku (and dont get her lightining card) and I hav from reimu to Shikeiki, do you suggest someone good and a certain spell for her?


#8 Exel Ragnarok

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Posted 23 March 2010 - 06:43 AM

View PostTomion, on 23 March 2010 - 06:26 AM, said:

thanks, by the way, you better added about assist point and how to get and to lv up assist effects, but that I understand how I got komachi to lv 3 assist skill XD
oh yeah can you help me? I am doing a team of Komachi, Koishi and Satori, I wanted to put Iku with her defense spell but figures out Komach has one so I dont need tIku (and dont get her lightining card) and I hav from reimu to Shikeiki, do you suggest someone good and a certain spell for her?
My God! It would seem that the Assist system had totally slipped my mind.

Good characters within the first 5 sets eh...? I can't really say which characters are "good" because of the different roles you can fit them in. Could you be a little more specific in what type of character, supporter, close/mid/far range you're looking for?

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#9 Tomion

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Posted 23 March 2010 - 06:53 AM

View PostExel Ragnarok, on 23 March 2010 - 06:43 AM, said:

My God! It would seem that the Assist system had totally slipped my mind.

Good characters within the first 5 sets eh...? I can't really say which characters are "good" because of the different roles you can fit them in. Could you be a little more specific in what type of character, supporter, close/mid/far range you're looking for?
umm, a healer would be good,or a long range char because I need to switch Satori Often (yup, she is good but get attacked pretty often) and I meant from all the char, just said that I have the first 5 packs but I'll get more, XD


#10 Exel Ragnarok

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Posted 23 March 2010 - 07:32 AM

View PostTomion, on 23 March 2010 - 06:53 AM, said:

umm, a healer would be good,or a long range char because I need to switch Satori Often (yup, she is good but get attacked pretty often) and I meant from all the char, just said that I have the first 5 packs but I'll get more, XD
Healer : Sanae or Nitori. Sanae heals you whole team and is able to revive dead ones. Nitori has Hydro Camouflage, which increases your evasion rate.

Long range : Yuka or Marisa. Those two are very hard hitting at far range. Marisa has better evasion, Yuka has better HP.

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#11 Tomion

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Posted 23 March 2010 - 07:43 AM

View PostExel Ragnarok, on 23 March 2010 - 07:32 AM, said:

Healer : Sanae or Nitori. Sanae heals you whole team and is able to revive dead ones. Nitori has Hydro Camouflage, which increases your evasion rate.

Long range : Yuka or Marisa. Those two are very hard hitting at far range. Marisa has better evasion, Yuka has better HP.
thanks ^ ^
by the way, do you know if koishi and Satori have union attack?


#12 Exel Ragnarok

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Posted 23 March 2010 - 10:07 AM

View PostTomion, on 23 March 2010 - 07:43 AM, said:

thanks ^ ^
by the way, do you know if koishi and Satori have union attack?
Sadly, they don't. Hm... I should really make a list of Union attacks.

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#13 bgf

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Posted 23 March 2010 - 10:12 AM

Posted ImageDouble MP regeneration on that round if the character uses "charge".

#14 Tomion

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Posted 23 March 2010 - 01:22 PM

yay got remilia's pack and got chen's outfit...now need to get her XD
someone know when do I get Alice and Keine?
and how to get BGM mode? I saw someone have it on youtube.


#15 Piddle

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Posted 23 March 2010 - 01:28 PM

Keine is in the 7th machine and Alice 8th machine, whenever that is

#16 Exel Ragnarok

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Posted 23 March 2010 - 01:30 PM

View Postbgf, on 23 March 2010 - 10:12 AM, said:

Posted ImageDouble MP regeneration on that round if the character uses "charge".
Thank you very much yet again. Must be nice to be able to read I guess. :/

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#17 Tomion

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Posted 23 March 2010 - 02:11 PM

someone else think that mouko's skits version look too girly (and creepy in some sort of way) for her? XD
and thanks, now I need to get mouko and chen and kaguya, got some of they're outfits in the quiz battle.


#18 bgf

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Posted 23 March 2010 - 02:33 PM

View PostExel Ragnarok, on 23 March 2010 - 01:30 PM, said:

Thank you very much yet again. Must be nice to be able to read I guess. :/
No prob.
I've been playing this game since the chinese version comes out ^_^

View PostTomion, on 23 March 2010 - 01:22 PM, said:

yay got remilia's pack and got chen's outfit...now need to get her XD
someone know when do I get Alice and Keine?
and how to get BGM mode? I saw someone have it on youtube.
Alice's slot machine is the last one to unlock I think.
Keine's the 7th one, right after the EoSD's.
IIRC BGM mode is unlocked when you've cleared story mode.

#19 Exel Ragnarok

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Posted 23 March 2010 - 03:47 PM

View PostTomion, on 23 March 2010 - 02:11 PM, said:

someone else think that mouko's skits version look too girly (and creepy in some sort of way) for her? XD
and thanks, now I need to get mouko and chen and kaguya, got some of they're outfits in the quiz battle.
The difficulty of getting them in to use those outfits is not getting the figurines itself. It's getting them the amount of affection to use them. I can run through the Maze at the Underground with all my figurines, which is about 7 battles, and get only one gift.

BGM mode is unlocked after you clear the last maze. You know when you've completed the main storyline of the game when the credits starts rolling while an awesome song starts playing.

Alice comes out late in the game in the PCB set while Keine will appear in the IN set, which comes out before PCB. Most figurines come out according to the games they appear in. Ironically, the order of the releases seem to be slightly inverted, where you get 10, 11 and 9 coming before 6, 7 and 8.

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#20 Tomion

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Posted 23 March 2010 - 04:00 PM

View PostExel Ragnarok, on 23 March 2010 - 03:47 PM, said:

The difficulty of getting them in to use those outfits is not getting the figurines itself. It's getting them the amount of affection to use them. I can run through the Maze at the Underground with all my figurines, which is about 7 battles, and get only one gift.

BGM mode is unlocked after you clear the last maze. You know when you've completed the main storyline of the game when the credits starts rolling while an awesome song starts playing.

Alice comes out late in the game in the PCB set while Keine will appear in the IN set, which comes out before PCB. Most figurines come out according to the games they appear in. Ironically, the order of the releases seem to be slightly inverted, where you get 10, 11 and 9 coming before 6, 7 and 8.
oh I see, now I need to choose who to focus more, Komachi or Satori (affection that is), and thanks for all the help, sorry about all the questions too.
man I cant wait to get Keine, she look sooo cute!
and someone else notice that in dream battle if you kill mouko she gain full HP and MP?






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